Leader: Mrs. K. Callen

A high quality computing education equips pupils to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programmes and systems within a range of contexts. Computing also ensures that pupils become digitally literate – able to use, express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in the digital world.

Pupils at Hazlewood Community Primary School will be provided with stimulating, challenging and engaging computing lessons which will ignite their passion for computing. Computing is taught both discreetly in computing lessons and during cross-curricular links in order to both aid and increase learning opportunities. Throughout KS2, pupils have access to 1:1 iPads, through school and parental leasing, which provide pupils with ample opportunities to increase their confidence and skills throughout a range of scenarios.

E-Safety is at the forefront of computing and is taken extremely seriously at Hazlewood. Every year group participates in discrete e-safety lessons every term as well as during national recognition days. However, e-safety remains an ongoing topic of conversation within our classrooms and opportunities are taken to delve deeper into emergent social media trends or crazes to ensure continuous safety and unplanned coverage.

At Hazlewood, we follow the primary computing national curriculum which we have personalised for our children. The aims are to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation,
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems,
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems,
  • are responsible, competent, confident and creative users of information and communication technology.


In order to develop children’s digital literacy and computing skills we are aware that we need to provide up to date relevant resources. Currently we utilise:

  • a mobile station of iPads including 1:1 iPads from year 2 upwards
  • a range of floor robots to develop programming from early years to key stage 2
  • a collection of spheros and mini spheros which are used across the school
Intent Implementation Impact Statement Enrichment Links Computing Progression Map Internet Safety Curriculum 2022-23 E-Safety Curriculum

This website uses cookies to ensure you get the best experience. More info